[Mesh Mashup: HD Refinement]]
The Dinosaurs are Fighting Back!
The final refinement....
For this week's project we were challenged with taking our refined design from last week and translate it to rhino. While we weren’t given any write up this week I thought for the sake of documenting what we did this week I would make a little process write up. When making the translation from mesh mixer to rhino I needed to make a few adjustments. I separated the teeth and eyes from the dinosaur model using the “select brush” and “edit > separate shells” in order to get a different material for our eyes and teeth in the transfer. When doing the eyes we can use the extrude function to make our eyes a little more lively! The only other adjustment I made here was to separate my earth shapes on the boxing ring. When trying to implement a picture onto the boxing ring I found the quality lacked severally, and a plain blue boxing ring was just too boring. So I separated the shell and colored it when I transferred it over to Rhino.
When taking my renders I wanted to try out different angles, some close ups and some that captured the whole scene. Alongside this I wanted to try different lighting techniques and test out materials to see what gave the best effect.
Unfortunately we ran across a few bumps along the way. When testing out materials I had envisioned playing with the emission effect for my fire coming out of my asteroid, initially I tried a test run of this using basic lighting and some general materials to gage how long it would take to render. After two hours with little process I decided to change things up. After trying some different materials and fun lighting I could get a render done in a little under an hour. On my second night working on the project I decided to give the emissions effect a try, leaving it on overnight. I went to sleep only to wake up in the morning almost 8 hours later seeing I was 38/500 and realized maybe this wasn’t a viable option for now.
I decided to use two different types of lighting in my renders, some using the spotlight effect and the others used a two point light system. Between renders I played with different materials as well so you may see some varied looks for the objects.
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